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Gaming News

  • Marco Fiori - Monday 17 October 2011 - 2 responses
    A crash course in gaming as Burnout comes to iOS this holiday
    Here's something awesome we missed last week: Burnout Crash! is coming to the iPad (1 & 2) and iPhone (4 & 4S). For those unfamiliar with Criterion’s mayhem, Burnout’s the long running adrenaline racing series that originally made its money on the original PlayStation. Crash!, the downloadable spinoff which hit PSN and XBLA last month, is a stylised re-imagining of the smash-hit mode. The idea is to use your car as a virtual battering ram to rack up the big points. It’s essentially a recreation of pinball. Multipliers, powerups ... more
  • Josh Wright - Friday 14 October 2011 - One response
    Apple considering Avatars for Game Center on iOS
    Game Center, which launched in 2010, hoped to become the Xbox Live of mobile gaming. It shares a lot of the same features, though Avatars, or visual representations of users, have not made their way into the picture. However, a pair of patent applications suggests this could soon be changing. The patents seek to protect  a process for editing an avatar from, based on the patent drawings, what appears to be an iPhone or iPod touch. Users appear to be able to build their Game Center personas from scratch on ... more

  • Corey Tamas - Thursday 13 October 2011 - 2 responses
    iOS developer says big publishers "buy their way up the charts"
    The world of iOS gaming has become big money indeed, and one independent iOS developer says big publishers are leveraging cash to influence their rankings. In an article with Gamepro.com, Ian Harper of Future Games of London claims that the big guys use cash and using it to purchase CPIs ("Cash Per Installs") to drive their rankings up and make it look like more Ordinary Joes are downloading their product. Gamepro explains a bit how CPI works: [quote] Cost Per Install is a marketing method where app developers partner with a larger ... more
  • Marco Fiori - Thursday 13 October 2011 - 21 responses
    A quick look at FlyMe2TheMoon, an unusual side scroller
    Frank Sinatra summed it up perfectly. The moon has always been a figure of awe. From man’s iconic first steps to ancient religious worship, the bright light in the night has mystified mankind for generations. It’s a popular cultural trope, with every creative form, including video games, drawing on its power as a backdrop. FlyMe2TheMoon goes further than most when it comes to lunar inspiration. Along with its obvious name sharing, its entire concept is based on reaching the moon. Developers moHoYo have tapped into an Eastern setting and crafted a ... more

  • Marco Fiori - Wednesday 12 October 2011 - 66 responses
    Scribblenauts Remix lands on iOS
    Scribblenauts was one of the original DS’ breakthrough games. Its take on the puzzle genre was unique with its protagonist a dictionary and your imagination. You see, whatever you typed magically appeared on screen ready for manipulation. Checkpoint out of reach? Write down the word ladder and it would be conjured for use. How about an alternate approach; a catapult to fling yourself across the level? What about a miniature plane? It was a clever puzzler limited only by your imagination and a family friendly filter. Today saw the release ... more
  • Marco Fiori - Tuesday 11 October 2011 - 9 responses
    Grand Prix Story is an astonishingly addictive simulation game
    Racing is an acquired taste. For some it’s the eternal struggle between man and machine, a battle of wits at breakneck speed and indulgence in automotive destruction. For others it’s loud and dull repetition. The same applies to racing games. For the former, it’s a chance to emulate idols with the virtual rush of high speed driving. The latter would probably enjoy being hit by the car as opposed to digitally driving it. The merits of racing games provide an interesting foundation for Grand Prix Story. What about a racing ... more

  • Marco Fiori - Monday 10 October 2011 - No responses
    Telltale Games loves the iPad, plans to pump out the games
    Adventure games, the iPad and Telltale Games — what’s new. Six months ago, you’d be excused from considering the wane in point-and-click games as news. Gamers are fickle beings and it seemed that the dominant 1990s genre was heading to extinction. Its popularity had long been on the decline with gamers shifting away from the complex narratives the genre offered. Then Telltale came along. Known for its recent Jurassic Park series, (as well as Back to the Future, Sam & Max and Tales of Monkey Island), the developer has ... more
  • Jen Butson - Thursday 29 September 2011 - 56 responses
    Where's My Water? Disney Mobile's Latest Game for iOS
    Where's My Water? Where’s My Water?, a game developed by Disney Mobile for iOS, is said to be taking aim at the Angry Birds empire. The $0.99 game isn’t just for kids though - it actually gets quite difficult as you go along, making it challenging and enjoyable for adults as well. The game has a simple storyline that doesn’t require words or audio to understand. When you open the app, you are shown that Swampy lives in a sewer and just wants some clean water to bathe in. Your task ... more

  • Corey Tamas - Thursday 29 September 2011 - One response
    World of Warcraft 4.3 content revealed
    Blizzard Entertainment's World of Warcraft keeps on keeping on, now well into its 6th year and seeing another major point release (content patch 4.3), complete with new raids, new items, new faces on old places (like Darkmoon Faire and Zul'Aman, to name two) and the final epic battle against Deathwing the Destroyer. Blizzard did a little Q&A session with World of Warcraft's Lead Encounter Designer, Scott Mercer and the challenges of getting this grandiose final encounter into the game. [quote]It took a lot of new technologies to set up the fight ... more
  • Corey Tamas - Thursday 29 September 2011 - 9 responses
    New Humble Indie Bundle: Frozen Synapse
    Once again, the folks behind the Humble Indie Bundle have provided us with an almost-too-good-to-be-true gaming deal, called "Frozen Synapse". In case you're not familiar with how the Humble Indie Bundle works, it's a fully cross-platform (Mac, Windows, Linux) collection of indie games that you can buy for any amount you like. Though the current bundle is worth approximately $76, you can spend anything you want... all the way from $0.01, if that's your inclination. Why pay more than the bare minimum? Because you can tell the Humble Indie ... more
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