The transition was probably inevitable, but most of us were not expecting developers to take their applications Mac App Store-only so soon. In an announcement released on their blog, the Pixelmator team took the first step towards the inevitable. They’re transitioning their application to the Mac App Store completely. Starting today, you’re being redirected to the Mac App Store to purchase Pixelmator.
Haters will hate, and a couple may have a point, but the Pixelmator team believes that “completely moving Pixelmator sales and distribution to the Mac App Store” will be the best thing for their application. There are obvious benefits:
- The Mac App Store lets you download your applications directly from the store at any point both now and in the future. You can buy an application once, and re-install it for free directly from the app store. We’re not sure if this is intended, or if it will last long-term, but for now it’s a great system.
- The move will “theoretically” put the application in front of a new audience. I say theoretically because we don’t yet know how non-technophiles will gravitate to the store.
- Insert all the other positives about the Mac App Store here.
To help with the transition, Pixelmator is putting the Mac App Store version of the application on sale for $29.00, and they will then offer up a free upgrade to Pixelmator 2.0 for Mac App Store users. There’s clearly an incentive to make the move to the Mac App Store version, especially if you’re an avid Pixelmator user. The additional price to make the transition isn’t too steep.
Let’s think about the impact
The Mac App Store and iOS Stores are fundamentally different. Pricing structures on the iOS App Store are low enough that there’s not really a barrier to entry when purchasing applications. Paying a couple of dollars to try out an application is usually worth it, but when it comes to forking out cash for applications in the $100.00 range, give or take a couple bucks, it’s hard to make a commitment without trying it first. Pixelmator fully moving to the Mac App Store means we will no longer be able to get a trial version of the application before we buy it.
What happens if you buy Pixelmator on the Mac App Store, and you don’t like it? It’s not exactly easy to get a refund from Apple in this case. If you do manage to get a refund, 100 percent of the app’s value gets refunded out of the developer’s pocket, and Apple still makes off with 30 percent of the profit.
This could get dangerous really quickly if more developers go Mac App Store only in the upcoming months. I’ve never asked for a refund on an application, but if I’m dropping a Benjamin (or a Borden for my Canadian friends), that might change pretty quickly. Gone are the trials we’ve come to rely on, and here are the days of pay first and try later.
So long trials, it was nice knowing you.
TL;DR Pixelmator’s moving to the Mac App Store permanently. Everyone can currently download the app there for $29.99.
Article Via The Loop


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For me the real problem is that Pixelmator is basically ignoring the installed base---they are telling people who have already paid for the program to buy the app again from the App store if they want future updates. I could not ethically support people who so mistreat their customers.
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LikeOh my god! The sky is falling! One vendor has chosen to sell its product exclusively through one store.
The average consumer does not understand trial ware. My brother-in-law thought his computer came with Microsoft Office. He was very angry when it stopped working after 30 days.
This is the issue. Pixelmator has chosen a distribution channel for their software that they believe will grow their business. We don't know how many of those trial customers became fully licensed customers. We can't make statements about their business decisions without knowing their business intimately.
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LikeI'm still flummoxed by the no-trial policy for my iOS devices. I hate it. Really hate it. I'm using the word hate here. I don't like the screenshots, and going off of user comments just isn't doing it for me when we're talking about a large chunk of change.
I hope that more developers shy away from the mac app store, at least as an exclusive. Maybe Apple is twisting arms here (or more likely whispering sweet nothings to the first developers, with the arm twisting coming later for non-believers.
At any rate - I'm disappointed.
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LikeI tend to agree. The "lite" apps just don't cut it, and in my opinion they only add clutter to the app store. I think Iconfactory's Astronut is a pretty decent model. The game is free (including a couple of levels), and then if you want more levels you pay a stipend for additional levels. It could be an excellent solution for the "trial" conundrum we're facing.
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LikeI agree that NO TRIAL for an application is bad news, especially if it is pricey! - [ Jeff ]
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LikeGuys, Pixelmator will have trial downloadable from website as always. Just sales will go through MAS.
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LikeIf the trial sticks around this might be a good solution.
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LikeThis seems like a bad move. Why not offer it on the MAS and their own website. I don't get it.
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LikeI have no problem with them going MAS only. Maybe it's easier for them to maintain their codebase this way? Just a guess.
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LikeDo you know how long will the 29.99 price remain?
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LikeThey've only said "temporarily" so I'm sure it won't last too long.
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