Archive | December, 2010

Skype offers credit after outage; possibly bringing video calling to iPhone 4

December 24, 2010

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In a world where more and more things are cloud-based, downtime has evolved from an inconvenience to a real problem for users who have come to depend on such services.

Earlier this week, Skype suffered from a widespread outage, causing disruption for millions of users. Over the last 24 hours, the company has brought most of its network back online, just in time for Christmas

As an apology, the company is offering users 30 minutes of usage free, according to a post on its blog:

Nothing can make up for the missed experiences, but we’re going to be sending our Pay As You Go and Pre-Pay users a Skype Credit voucher via email. The voucher can be used to give you approximately 30 minutes of free calling to landlines anywhere in the world.

For our active subscribers, we will credit you with a week’s extra subscription service.

That’s a quality move on Skype’s part in my opinion. In a world where no company can offer perfect service, having a company be genuinely sorry for issues is refreshing.

Skype’s name has been in the news today for another reason. There are rumors circulating that the company will be making several video-releated announcements at CES, which is just around the corner. According to Engadget’s Chris Ziegler, Skype users with iPhone 4s (and presumably current-gen iPod touch devices) will soon be able to video chat using their handsets.

That is a Christmas present I can get excited about.

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Mossberg names iPad best product of 2010

December 24, 2010

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Here’s Uncle Walt:

For a 1.0 product, the iPad was amazing. With the new iOS 4.2 operating system and its huge selection of apps, the iPad continues to stay ahead of the competition.

Looking back over the past year, there is nothing that stands out nearly as much as Apple’s tablet device. A well-earned award, indeed.

Article Via 9 to 5 Mac

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Doctor Who game receives ‘Exterminate’ rating

December 24, 2010

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When it comes to Doctor Who, I don’t kid around. It’s been my favorite TV show since 1978, and I hold all Doctor Who games to a very high standard. For those who aren’t aware, Doctor Who is one of the longest-running TV shows in history. Launched by the BBC in 1963 and on the air ever since (despite a pause from 1989 to 2005), the show chronicles the ongoing adventures of a human-looking alien “Time Lord” who calls himself the Doctor. Along with a companion (typically hot female human), he travels through space and time in his TARDIS; a time machine disguised as a blue phone box that’s mysteriously bigger on the inside. The Doctor Who property has become the jewel of the BBC crown, with a fervent, world-wide fan base and no signs of slowing down any time soon.

dr who review 2 500x403 Doctor Who game receives Exterminate rating

Doctor Who: The Mazes of Time is an iOS game for iPad or iPhone/iPod touch that puts you in the role of the Doctor (as portrayed by Matt Smith in this current iteration) and his companion, Amy Pond (Karen Gillan). An innocent space-faring family has been abducted by an evil alien known as a Dalek (the Doctor’s longest-running arch enemy), and he has set out to rescue them. Along the way you encounter more of his famous foes such as the Cybermen and Silurians as you work your way through puzzle after puzzle and maze after maze (though there’s very little exposition on why those enemies are where they are; they’re just “there”).

The player controls the Doctor and companion Amy Pond from a 3/4-top down vantage point, and will switch control back and forth between the two. The Doctor is the “muscle” of the pair and is responsible for things like pushing giant blocks around (interesting choice considering that the Doctor is not known for feats of strength; does this guy look like “muscle” to you?). The more slender Amy is the one who crawls into tight places and steps gingerly over dangerous ground. The player swaps back and forth to solve simple puzzles and avoid enemies along the way.

The basic premise of the game lacks inspiration but is a decent enough foundation upon which to build a decent game. Unfortunately, almost everything this game has to offer is, at its rare best, mediocre… and at worst? To say this game is a disappointing mess doesn’t even begin to scratch the surface of legitimate complaints. It fails both on so many macro and micro levels that it’s hard to know where to start listing them.

It’s very, very difficult for a video game to do absolutely nothing right, so we’ll start with the few saving graces.

A generous helping of the TV show’s brilliant music, which lifts the game and evokes the Doctor Who experience. Music has always been one of the most characterful aspects of the TV show and the familiarity of it within the game reminds the player that, yes… this is a Doctor Who game. Purpose served.

Doctor Who: Mazes of Time offers simple puzzles which are appropriate for younger gamers (at a guess, I’d peg it at 10-12 years old). The screwy controls and difficulty of juggling two characters (especially when you’re in a maze playing Pac Man and Cybermen are the ghosts) can make solving those puzzles a pain in the neck, but certain areas of the game are appropriate and maybe even appealing for youngsters (other areas less so due to aggressive enemies and weak control system, as described below).

There’s also an interesting canonical reference or two within the game that fans might appreciate. For instance, there’s mention of how the Cybermen are vulnerable to gold (which is never mentioned in the new series), so it’s fun to see that referenced.

The Controls

The game controls use the “d-pad” system which has been grossly overdone by early iOS games and, frankly, is no more than a lingering paradigm from console systems which should be cast away for a more elegant touch screen-centric system. Even among iOS d-pad game controls, Mazes of Time hits some new lows. The clumsy, imprecise system works like this: Push your finger a little, your character walks (there’s no in-game benefit for walking, by the way). Push a little more, your character runs. Push 2 or 3 molecules further, your character stands completely still. It’s infuriating and could have easily been replaced by an intuitive and logical control system involving finger-swipes and screen-tapping. As an ancillary point, the camera system is rigidly locked to the character you’re controlling at the moment, which will irritate you at several points and infuriate you at others — particularly in the “patrol” levels where you have to avoid Cybermen sentries without actually being able to take a look to your left and right to see if any are heading in your direction. Another game element that could and should have been better implemented with touch screen controls.

The Graphics and Voice Acting

The graphics of Mazes of Time aren’t up to iOS standards by a long shot. It’s not that every game has to be up to id Software or Epic Games’ standard of visual excellence, but this game’s environments are little more than painted blocks arranged in rows and pathways and constrains the flow of every room to up, down, left and right movement. The 3D element of the game is utterly wasted, as there is no meaningful range of motion on the Z axis and there’s absolutely nothing interesting going on above or below you. The Doctor and Amy are woefully clumsy digital marionettes who are, at best, reminiscent of the human actors who portray them in the show. Let me tell you: If you make a Doctor Who game and looking at Amy Pond is not one of the highlights, you’re doing it wrong.

dr who review 1 500x403 Doctor Who game receives Exterminate rating

Speaking of the actors, this game desperately needs their voice acting to better evoke the real thing. Instead, the Doctor, Amy, and other known characters (such as the afore-mentioned Dalek) deliver their speech by text bubbles and an oversized, ugly font. Given that Doctor Who is one of the most powerfully character-driven shows on television, voice acting should have been a priority to at least inject some character into what is a very weak game. In fact, aside from some fantastic music and a few very isolated sound bytes (like the occasional Cyberman threat to assimilate a victim or the TARDIS engines), the aural identity of the show does not translate into this game. It’s a shame, too, as the sound effects are of rather poor quality and remind me of what was typical of mid-90′s computer gaming.

Please, Make it Stop!

The list of Doctor Who: Mazes of Time failings just goes on and on: You’ll find that the Doctor and Amy are often in each others’ way and, at times, will give you pointless grief when trying to maneuver into a passageway or away from an enemy. Not only is the movement imprecise, but in-game triggers are shoddy; there were times when the Doctor or Amy would be standing square in the middle of a bed of spikes and the game doesn’t realize they’re supposed to be dead. At other times, you will find the game doesn’t seem to understand where you are, which is clear when you are trying to transfer from one moving platform to another and end up floating in open space.

As an aside… it’s worth mentioning that Mazes of Time is Open Feint enabled. But for what? I have no clue. There’s no meaningful score or in-game achievements, so I’m not sure what the Open Feint or Game Center leaderboards are supposed to be tracking.

The biggest flaw in Mazes of Time is removing the very element which makes the show worth watching: the Doctor himself. When the player steps into the Doctor’s shoes, then that character isn’t really the Doctor anymore. For almost 50 years the series has pivoted completely upon the titular character… his quirks, his struggles, what he knows, what he figures out, etc. It would have been a richer experience and more evocative of the show had the player accompanied the Doctor as a nameless companion, with the Doctor acting as muse to walk the player through the puzzles. When the player is “being” the Doctor, the colorful, complex character disappears, and he may as well be Mario or the Master Chief. I understand why Tag Games made this choice… but it was the wrong choice.

Sadly, the problems found in Doctor Who: Mazes of Time are most likely attributable to an all-too common attitude among publishers with regard to “tie in” games (whether they be movies, tv shows, comics, toys, whatever). It’s as if the designers and developers feel “We don’t need to make this compete with Infinity Blade/Dungeon Hunter/FarmVille/whatever… because fans of this show are gonna buy the game no matter what.” Essentially, this game only has the Doctor Who name to offer, but is a poor introduction for those who aren’t familiar with the series and a disappointment for those who are a fan of it.

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iFixit now available on the iPad

December 24, 2010

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ifixit ipad 500x403 iFixit now available on the iPadTinkerers and certified Apple Technicians just saw their jobs get a little easier this morning. iFixit has released an iPad application that lets you get access to their entire do-it-yourself repair guide database.

The iFixit database has repair manuals for pretty much every single consumer electronic device on the planet. If it’s upgradeable and fixable, someone’s probably uploaded a repair guide to their website.

iFixit is also a great source for checking out the innards of all of Apple’s new technologies. It’s pretty amazing to see the care and engineering ingenuity that goes into some of the Apple products.

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Cherokee Nation convinces Apple to add language support to iPhone, iPad

December 24, 2010

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CherokeeiPhone Cherokee Nation convinces Apple to add language support to iPhone, iPadHow do you save a dwindling language with technology? In the case of the Native American Cherokee tribe, you put your language on the devices that the kids want most, and that’s iPhones and iPads. Cherokee has been supported on Mac OS X since 2003, with special keyboard layouts and keys that use Cherokee characters. Now you can use your iPhone, and soon the iPad, to do the same.

Pretty much as soon as the iPhone was released, representatives from the Cherokee Nation asked Apple to consider adding support for the language, which is declining in use among the younger generation. Concerned with keeping the language alive, tribal officials had numerous discussions with Apple, and even a visit from Cherokee Chief Chad Smith. Apple remained mum on the subject, and it wasn’t until just shortly before the release of iOS 4.1 in September 2010 that they were informed that Apple would be adding support for Cherokee. According to the Associated Press, Joseph Erb, who works in the Cherokee Nation’s language technology division, was elated. “There are countries vying to get on these devices for languages, so we are pretty excited we were included,” said Erb. So far Cherokee is the only Native American language to be supported on Apple devices.

The hope is that by extending the use of Cherokee into iPhones  students will continue to use Cherokee even when they are not in class, away from their computers. Chief Smith and teachers have been known to text their students using Cherokee, and students are encouraged to do likewise. And it’s not just for the young. Erb notes that the Apple devices that support Cherokee are most popular with students, but the technology is slowly gaining traction with older tribal members, especially those who might not like using computers but routinely use cell phones.

Article Via AppleInsider
Photo Credit: msnbc.com

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Holiday cheer — Telecommunication style

December 23, 2010

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 Holiday cheer — Telecommunication style
skype 150x150 Holiday cheer — Telecommunication style
‘Tis the season and whatnot. We’re gearing up for a huge push of nerdy post-holiday articles between Boxing day and New Year’s day, so brace yourself. In the mean time, you might have actual family and friends to deal with. With all of the things to do around this time of year, why not let technology lighten your holiday burden?

facetimeLogo 150x150 Holiday cheer — Telecommunication style
Having family in different states, countries, and continents has always been a bit of a hassle during the holidays. Thanks to the miracle of modern science good folks at Skype and Apple, we now have the ability to see our loved ones even from afar. Sometimes it’s hard to remember that computers are just a tool, but they really do make such a difference in the lives of people. Take some time, and bring a little cheer to Granny this Christmas.

Now we even have video chat in the palm of our hands. Don’t forget that you can use Apple’s OS X FaceTime beta to video chat with any of your friends with the latest iPhone or iPod touch. Heck, that works in reverse too. Even when you’re on the road, you can now see the smiling face of Aunt Grendel. How great is that?

Merry Christmas from everyone here at Macgasm. Keep your RSS reader tuned to this station. We’ll be talking about all the cool new shiny things we got for Christmas.

Photo Credit: Lomvi

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Apple planning on hiding antennas behind the Apple logos

December 23, 2010

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Safari15 300x239 Apple planning on hiding antennas behind the Apple logosAntennagate was a pile of BS, but that doesn’t stop engineers from continuing to improve their products. When it comes to Apple, they’re often on the forefront of innovations. Sometimes this is bad, as was the case with antennagate, and sometimes it results in a giant paradigm shift. Usually engineers won’t be sure which of the categories their changes will fall into until a product ships.

Apple’s looking to minimize that attenuation problem that was present in the US on the AT&T network, and a new patent has revealed that they’re looking at hiding antennas just behind the Apple logo in both mobile devices and laptops.

This is huge news. First, it’s huge news because Apple might be moving their antenna again. But, more importantly, it’s huge news because Apple’s thinking about antennas in their mobile machines. Sure, Apple has WiFi antennas already in MacBooks, but what if this is a “tell” that 3G and cellular based broadband in laptops is on the mind of people in Cupertino? I know a lot of people who would appreciate that, me included.

Patently Apple had this to say about the antenna change,

A logo antenna may transmit and receive radio-frequency antenna signals through a dielectric window mounted in a housing wall. The logo antenna may have an antenna resonating element structure such as a patch antenna resonating element. The dielectric antenna window may serve as a logo. The dielectric antenna window may, for example, have the shape of a logo or may contain appropriate text or other visual logo attributes.

6a0120a5580826970c0147e0f6dc66970b 800wi 500x215 Apple planning on hiding antennas behind the Apple logos

Pretty interesting stuff. Moving an antenna to the Apple logo might be the best case scenario when it comes to working with the “liquid metal” that Apple’s been working on in their unibody laptops. It’s hard to transmit wireless signals through metal, but the plastic opening like the current logo on the MacBook would provide a better solution.

I also wouldn’t mind seeing the Apple logo on my iPhone light up, you know, since Apple’s already playing with putting an antenna there.

Can we get on that Steve? It would be super bad ass.

Article Via Patently Apple

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Company who ripped off Reeder to submit changes to App Store

December 23, 2010

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reeder main 229x300 Company who ripped off Reeder to submit changes to App StoreYesterday we wrote a post about a company who decided it was in their best interest to outright ripoff the user interface of Reeder (one of our favourite RSS apps btw). We don’t deny that it’s possible to “accidentally” borrow design elements from other sources. Heck, most would argue that “borrowing” elements from other projects is part of the creative process. But, borrowing one element and stealing an entire UI are two very different things. Actually, it’s probably the exact definition of theft. MobileRSS has reached out to the community and submitted a statement to TechCrunch.

We are submitting an update to MobileRSS immediately which will include modifications to the UI elements that most mimic Reeder. We respect the work that Reeder has done but are most concerned with serving users and improving MobileRSS for everyone. These improvements include ideas pioneered by Reeder, but we have current and upcoming features which are unique to our app not found in other RSS readers. But to be clear, we’re taking immediate action to correct this and will remove the similarities to Reeder at once.

It’s far from an admission of guilt, but it’s pretty clear that they’re panicking because of the community backlash. There’s no excuse for lifting UI elements exactly from other projects, but the problem extends well beyond MobileRSS. Have you ever used Delicious Library 2 and iBooks? Case meet point.

Don’t get me wrong. Again, there’s absolutely no excuse for what MobileRSS did, but why is it that we’re all willing to gang up on the little guy, and let the big kids get away with the same behaviour? When multi-billion dollar companies do it, they get away with it, but when a small firm does it, it’s a major shit storm on the internet.

Just some food for thought.

On that note, Silvio over at Reeder has done an amazing job with his iPad RSS reader, and if you’re looking to support the indie community, you should really take his app for a spin.

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